Saturday, July 4, 2015

Dota 2 GamePlay Update 6.84

Dota 2 GamePlay Update 6.84
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Roshan


Patch highlights for 6.84 dota 2 update.


 

Dota 2 6.84 Patch Highlights


Dota 2 GamePlay Update 6.84 Change Log List:

   1. AoE Bonus Gold component based on Team Net Worth difference reduced by 25%.

   2. AoE Bonus XP component based on Team XP difference reduced by 40%.


   3. Melee lane creep bounty reduced from 43 to 40 (-7%).


   4. Range lane creep bounty reduced from 48 to 45 (-6.25%).


   5. Hero kills (the non-net worth portions) are worth 10% more.


   6. Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes.


   7. AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%.

   8. The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.

   9. Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60%.

   10. Melee Barracks team bounty increased from 175 to 275.


   11. Ranged Barracks team bounty increased from 100 to 225.


   12. Tier 2 and 3 towers armor reduced from 25 to 22.

   13. Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00.


   14. Extra range/siege creep additions spawntime from 45:30 to 45:00.


   15. Creeps now meet slightly closer to the Dire safelane.

   16. Ancient Black Dragon bounty reduced from 199 to 170.


   17. Ancient Black Drake bounty reduced from 50 to 40.


   18. Ancient Rumblehide bounty reduced from 83 to 65.


   19. Satyr Tormenter gold bounty reduced from 104 to 84.

 
   20. Hellbear health reduced from 950 to 700.
   

   21. Hellbear bounty reduced from 65 to 50.

   22. Ogre Frostmage bounty reduced from 52 to 40.


   23. Reworked Mud Golems:

  • Mud Golems no longer have Spell Immunity.
  • Mud Golems now have 50% Magic Resistance.
  • Mud Golems armor reduced from 2 to 0.
  • Mud Golems now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds).
  • Mud Golems movement speed increased from 270 to 310.
  • Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this.
  • Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each).
   24. Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills).

   25. Melee attacks now miss if the target is farther than 350 range more than their attack range.

   26. Reduced All Pick drafting time from 40 to 35 seconds per turn.

   27. The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, Nyx's Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune's End.

   28. Damage Block no longer affects physical spells (previously it affected some physical spells and some not).
  • The following abilities no longer have their damage reduced by Block: Counter Helix, Eye of the Storm, Anchor Smash, Slithereen Crush, Unstable Concoction, Shadow Wave, Spirit Bear Entangle DPS, Return, Echo Stomp, Land Mine, Suicide
  • The following are abilities that were previously getting reduced twice as part of the attack instead of just once: Shadow Walk, Vendetta and Meld
  • As an example reference, here are some of the abilities that were already ignored by Block before: Wild Axes, Exorcism, Acid Spray, Poison Touch, Diabolic Edict, Quill Spray
   29. Cast behavior while turning to cast has been adjusted.
  • Previously if you cast a spell and were already in range, but not facing the target (outside of the small cast angle), your hero would start turning, but not consider that turn as anything beyond normal movement from an order priority perspective. This meant that issuing any order while turning, during that very short threshold window, would not be in the order queue in the same way as once your casting time started.
  • It now treats your order as the same once you are in cast range.
  • The effective difference this has is that you can queue your actions in the same way after you click one ability without depending on the angle of cast being 16 degrees or 20 degrees. Previously if you issued the order at the wrong degree, it would completely interrupt the ability, rather than queuing it to do after your existing order finished as is the usual spell casting behavior.
  • This subtle difference applies most commonly with Blink Dagger, as you could easily accidentally cancel your blink order if you clicked the other ability before you reached the critical angle (since otherwise Blink has 0 cast time).
   30. Reworked the Item Silencing and Passive Disabling behaviors.
  • Item Silencing is called Mute.
  • Passive Disabling is called Break.
  • Mute disables the ability to cast Items (in 6.83c Doom, Scepter Static Storm, and Hex applied this state)
  • Break disables the bonuses of passive Abilities only (in 6.83c Scepter Doom and Hex applied this state)
  • Previously a small portion of passive abilities were disabled by Doom and some others by Hex. The Break mechanic is now responsible for this behavior, and previous passive abilities that Hex/Doom blocked (not items, abilities) are included in the list of abilities Break disables.
  • The following additional passive abilities are now added to the list of passives disabled with Break: Aftershock, Counter Helix, Great Cleave, Craggy Exterior, Slardar's Bash, Inner Beast, Dragon Blood, Mortal Strike, Degen Aura, Greevil's Greed, Drunken Brawler, Feral Impulse, Shapeshift's Critical Strike, Chaos Strike, Return, Reactive Armor, Curse of Avernus, Natural Order, Empowering Haste, Spell Shield, Thirst, Marksmanship, Precision Aura, Presence of the Dark Lord, Blade Dance, Coup de Grace, Vengeance Aura, Backstab, Headshot, Take Aim, Psi Blades, Geminate Attack, Lunar Blessing, Moon Glaives, Desolate, Jinada, Geostrike, Essence Shift, Fervor, Arcane Aura, Static Field, Heartstopper, Sadist, Overload, Fiery Soul, Untouchable, Null Field, Gravekeeper's Cloak, Spirit Bear's Entangle and Demolish.
  • Additional Note: Evasion, Damage Block and Critical Strike no longer have special classifications on how they interact with the above. They are only disabled if they match the general rules of the above. For example, Butterfly's evasion is not disabled when you are Hexed/Doomed (Since Break does not affect Items, no different than Platemail not being disabled).
    31.  Hex no longer applies the Break mechanic.

    32.  Silence no longer disables Invisibility.

    33. Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to the Base.


    34. Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop.

    35. Added Voidstone and Mantle of Intelligence to Side Shop.

    36. Runes now have a higher hit box priority over units.

    37. Armor now shows decimal places in the hover tooltip.

    38. Fixed buyback respawn timer penalty being reset if you die holding Aegis.

   39.The following heroes are no longer restricted from buying Basher/Abyssal (but they are still restricted from activating Bash): Spirit Breaker, Faceless Void, Slardar and Troll.












Dota 2 GamePlay Update 6.84

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