Dota 2 Game Update 6.84 List of Item Changes

- Strength increased from 6 to 8.
- Damage reduced from 40 to 25.
- Bash now deals 60 bonus damage.
- Bash cooldown increased from 2 to 2.3.

- Damage reduced from 100 to 85.
- Bash now deals 60 bonus damage.
- Bash cooldown increased from 2 to 2.3.

- Cost reduced from 1000 to 900.

- Replenish radius from 600 to 900.
- Replenish no longer costs 35 mana to activate.

- Recipe increased from 800 to 900

- Attack Speed from +15 to +25.
- Unholy Strength no longer grants +10 Attack Speed.
- Unholy Strength strength gain period from 0.7 to 0.6 seconds.

- Changed from full damage bonus to base damage bonus.
- Quell damage bonus from 32/12% to 40/15%.
- Quell no longer deals bonus damage to Roshan.
- Chop active ability now kills wards rather than dealing 100 damage.
- Chop active ability range increased from 350 to 450 when targeting wards.

- Battle Fury now requires and provides the bonuses of Quelling Blade.
- Quell bonus is now 60% for melee heroes and 25% for ranged heroes.
- Attack damage reduced from 65 to 55.
- Cleave radius from 250 to 280.

- Black King Bar can now be sold.

- Damage Return cooldown reduced from 17 to 15.

- Cost reduced from 450 to 420.

- Phase duration from 4 to 3.6 seconds.

- Teleport cooldown from 50 to 45.

- Armor Bonus radius increased from 750 to 900.

- Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%.

- Duration from 40 to 45.
- Total mana restored from 150 to 170.
- Ally cast range from 100 to 250.

- Magic resistance from 15% to 20%.

- Damage Block chance increased from 67% to 75%.

- Damage Block chance increased from 67% to 75%.
- Guard active damage block increased from 50 to 55.
- Guard active area of effect from 750 to 900.

- Damage decreased from 60 to 50.
- Recipe cost decreased from 900 to 300.

- Diffusal Blade now works on ranged illusions for half the value.

- Damage increased from 300 to 330.

- Movement speed slow from 15% to 20%.

- Endurance attack speed bonus increased from 10 to 20.

- Cost reduced from 3300 to 3200.

- Cyclone mana cost increased from 75 to 175.

- Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds.

- Vision from 400 to 300.
- Speed Burst speed from 650 to 800 speed.

- Health regeneration increased from 3 to 4 health per second.

- Cost reduced from 1600 to 1500.
- All attribute bonus decreased from 7 to 5.

- Attack Speed increased from 15 to 20.

- Regeneration Aura radius increased from 750 to 900.

- Healing duration from 10 to 8 seconds.
- Ally cast range from 100 to 250.

- Cost decreased from 3200 to 3000.

- Recipe cost increased from 1200 to 1400.
- Health regeneration increased from 2% to 3.25% of total health per second.
- Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged.

- Spellblock cooldown reduced from 17 to 16.

- Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet.
- All attribute bonus from 3 to 4.

- Berserk movement speed bonus reduced from 30% to 17%.

- Restore active and Mekansm Aura radius increased from 750 to 900.

- Static Charge no longer jumps to units that are invisible or in the fog of war.
- Static Charge cast range increased from 600 to 800.

- Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800.
- Necronomicon Warrior damage from 25/50/75 to 45/60/75.
- Necronomicon Archer damage from 40/80/120 to 60/90/120.
- Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%.

- Observer Wards now come in single increments.
- Cost and restock time reduced by half and stock doubled.
- Observer Wards now provide a 50 XP bounty when destroyed.
- Attacking a ward can no longer miss (same for Sentry Wards).

- Poison Attack damage over time can now be lethal.

- Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero).
- Insight Aura radius increased from 750 to 900.

- Attribute bonus increased from 8 to 9.

- Cost reduced from 900 to 875.

- Radiance recipe from 1350 to 1425.
- Radiance Burn now causes affected enemies to have a 17% miss rate.

- Reworked components and bonuses.
--------------
+6 Int
+5 HP Regen
+200% Mana Regen
+40 Damage
+10 Attack Speed
Requires: Oblivion Staff (1675) + Perseverance (1750) + Recipe (1800) = 5225.
New Refresher:
--------------
+10 HP Regen
+250% Mana Regen
+20 Damage
Requires: Perseverance (1750) + Perseverance (1750) + Recipe (1800) = 5300.

- Intelligence from 25 to 30.

- Unholy Rage duration increased from 3.5 to 4 seconds.

- Attacking a ward can no longer miss (same for Observer Wards).

- Freezing Aura enemy attack speed reduction improved from 40 to 45.

- Cost reduced from 250 to 200.
- Damage Block chance reduced from 53% to 50%.
- Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged).

- Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.
- Has a 450 cast range when targeting Wards.

- Teleport cooldown increased from 65 to 70
- Teleport no longer removes Ethereal state when it is cast

- Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a seperate instance.

- Recipe from 1250 to 1100
- Cooldown reduced from 30 to 20
- Duration reduced from 25 to 16
- Mana cost reduced from 75 to 50

- Lifesteal decreased from 16% to 15%
- Now grants 10% lifesteal to ranged heroes
- Now requires Headdress instead of Ring of Regeneration. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.
What do you think of the changes implemented in Dota 2 Gameplay Update 6.84? Disappointed by a change from this week's patch? Looking forward to trying out some of the new items on your favorite Dota 2 heroes?
Let us know in the comments section!
Dota 2 Game Update 6.84 Item Changes
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